简介:针对各种连续数字语音信号,实现了一种基于TMS320C5x评价模块(EVM)和定点数字信号处理器ADSP2181的与特定人无关的连续数字语音识别系统。在分析了连续概率密度的隐马尔可夫模型(CDHMM)基础上,利用LPC倒谱系数、LPC差分倒谱系数、能量归一化系数及其差分系数作为语音特征矢量,训练和识别采用Viterbi算法和Baum-Welch重估算法,并利用ADSP2181实现语音识别的算法。有效地提高了系统的识别率。给出了实现各个阶段所需的时间,比较了不同语音特征参数对识别率的影响。在具体实现中,着重处理了抗噪、定点实时实现及连续数字串识别人的身份等问题。实验结果表明,本系统在普通环境下取得较满意的效果,正确识别率达到93.2%,为其实用化提供了较为重要的技术途径。
简介:摘要针对当前我国变电站自动化仿真与培训系统所存在的缺陷,提出一种基于实施仿真技术的变电站数字物理混合仿真与培训系统,它的一次系统采用的是计算机软件实时仿真,也就是采用真实但不带电的设备,其二次系统所采取的是和电力生产现场相同的真实变电站综合自动化设备,在软件仿真的一二次系统之间通过信号转换装置以及功率放大器进行连接,其一二次设备之间则经过电缆将二次回路进行连接,将软件和实物相连接,促使培训与现场实际更接近,增强其培训功能。
简介:Analysistechnologyforelectricalandmechanicaldynamicsofpowerelectronicsequipment.ApplicationofHumanoidRobotSystemforBuildingandHomeManagementService:5thReport:DevelopmentofPrototypeSystem.Braking&tractioncontrolsystemdevelopmentusingCAEtools.BuildinganenginesimulatorforECUtesting.Cableinstallationinvirtualenvironments.
简介:DistributedHardware-In-the-LoopSimulatorforAutonomousContinuousDynamicalSystemswithSpatiallyConstrainedInteractions;Drivingareal-timemulti-physicssimulatortofollowanactualsystem:aDAEobserverapproach;Dynamic-windowsearchforreal-timesimulationofdynamicsystems;Efficientsolvingmethodsexploitingsparsityofmatrixinreal-timemultibodydynamicsimulationwithrelativecoordinateformulation;FlexibleMaterialsinAvangoVirtualEnvironmentFramework;GeneralizedaveragemodellingofFACTSforrealtimesimulationinARENE。
简介:Areal-timeexpertsystemarchitecturebasedonanoveldynamictaskschedulingtechnique.Areal-timelimit-cyclenavigationmethodforfastmobilerobotsanditsapplicationtorobotsoccer,Areal-timelocalsignalcontrolmethodologyforalleviatingincident-inducedtrafficcongestiononarterials.Astudyonfeature-basedvisualservoingcontrolofrobotsystembyutilizingredundantfeature.Asurveyontexturesegmentationmethodsforfabricdefectdetection.
简介:3Dreal-timesimulationofanextendedechocomplexadaptivesystemmodel,Abandwidth-requirement-estilnationtoolusingrcaltimequeuesimulation,Acoarsegrainparallelsolutionmethodforsolvinglargesetofpowersystemsnetworkequations,AFastMethodtoSimulateVirtualDeformableObjectswithForceFeedback……